ROBOTICS TRACK / LEVEL 01

Arduino Foundations

Begin with a blinking LED, learn to read inputs and sensors, and finish by designing, testing, and explaining a complete physical-computing invention.

Course status: available now

The complete Level 1 introduction and all twelve lessons are published. Families can begin as soon as the parent preflight and hardware setup are complete.

THE GOAL

Build confidence with code and circuits

Students learn how inputs, outputs, code, and physical components work together. The deeper goal is a learner who treats failure as evidence, changes one thing at a time, and can explain what a working system does.

Read the course introduction →
PREREQUISITES

No electronics experience required

  • No prior Arduino, coding, or circuit knowledge is expected.
  • The student should be able to follow short multistep directions and work with whole numbers.
  • An adult should complete the initial software and connection preflight.
  • Readiness, patience, and curiosity matter more than a precise age.

HARDWARE

What families need

HW
RECOMMENDED PATH

Arduino Student Kit

The primary setup includes a genuine Arduino Uno, USB data cable, breadboard, multimeter, LEDs, resistors, buttons, potentiometers, servo, sensors, piezo, jumper wires, and mounting base.

See the current hardware guide →
COMPUTER + SOFTWARE

A computer running Arduino IDE 2

A Windows, macOS, or Linux computer with a working USB data connection is required. USB-C-only computers may need an adapter. Complete the 15–25 minute parent preflight before the student’s first session.

Open parent setup →

Buying note: prices and availability change. Check the linked hardware guide immediately before purchasing; extra sensors and large component assortments are not required.

LEARNING ARC

Four stages, one capstone

01
01 / SIGNALS

Make code visible

Lessons 1–3: outputs, breadboards, buttons, timing, and functions.

02 / SENSORS

Read the real world

Lessons 4–7: sound, analog input, light, temperature, and evidence-based thresholds.

03 / INVENTION

Plan and move

Lessons 8–9: capstone requirements, subsystem proof, servos, and mechanisms.

04 / CAPSTONE

Remember, integrate, explain

Lessons 10–12: state, rules, integration, user testing, and final showcase.

ORDERED CURRICULUM

Level 1 lessons

12

FINISH LINE

Capstone and next step

→
CAPSTONE

A useful physical-computing invention

Students choose a project such as a room alarm, secret-code safe, reaction game, scorekeeper, or reminder; prove its subsystems; integrate it; run a user test; revise it; and explain the result.

READY FOR LEVEL 2

Show the foundations independently

The student should be able to upload a known-good sketch, safely wire basic inputs and outputs, use variables and simple conditions, collect Serial evidence, and restore a working checkpoint before trying another change.

Preview Logic Lab →